And now to see your love set free
You’ll need the witch's cabin key
Find the lady of the light gone mad with the night
That's how you reshape destiny…
Alan Wake
Released 2010
Genre: Action, Psychological Thriller
Developed by Remedy Entertainment
Published by Microsoft Game Studios
Designed by Mikael Kasurinen
Written by Sam Lake, Mikko Rautalahti
Available for Xbox 360
I recently got the chance to play
Alan Wake, last year’s Xbox 360 summer hit. Developed by
Remedy Entertainment, the studio responsible for
Max Payne and its sequel, this story-driven psychological thriller (with hints of horror) video game makes for one hell of an intense ride and a very interesting story. As a lover of everything that is horror, I was immediately immersed in this game once I started playing it. But before we get into any of that, let me first give you a little information about
Alan Wake and its plot.
What it’s all about
The video game’s title stems from the protagonist of the story, Alan Wake. Wake is a bestselling thriller writer who goes on a vacation with his wife Alice in the small rural town of Bright Falls, Washington. On their way there, Alan experiences nightmares about creepy axe-wielding fellas chasing him around in the dead of the night. Once arrived in Bright Falls, the couple make themselves comfortable in their rented cabin which sits on an island in Cauldron Lake, but things take a bad turn when Alice disappears while Alan is out for a walk. Trapped in a world where dream and reality seem to constantly clash into each other, Alan Wake sets out to find his wife and look for answers regarding the strange things that are happening around Bright Falls.
The game is divided into episodes (six episodes in total with more to come as downloadable content), each following a chapter in Alan Wake’s pursuit and his nightly adventures. In some respects, one could say that
Alan Wake plays out like a TV show—each episode starts with a ‘Previously on
Alan Wake,’ giving you a small recap of the previous events, and usually ends with a cliffhanger of sorts. Contributing to this are the cinematic cutscenes which look simply amazing and are a thrill to watch (well, some of the lip syncing is terrible, but apart from that, great stuff). Most of the action takes place during the night and the usual location are the creepy woods surrounding Bright Falls. That’s not to say that there aren’t any parts that take place during the day, because there are—you’ll get to explore parts of Bright Falls and get to know some of the locals.
The Dark Presence and the Taken
Despite
Alan Wake being a story-driven game, it does also contain a series of enemies that you’ll be facing off against on your journey for the truth (and your wife, of course). Remember that crazy axe-wielding dudes I mentioned earlier? Well, they may not always wield and axe, but they’re sure as hell crazy—and they make for the central enemies in the game. Surrounded by shadows and out to kill you in any way possible, these people are so-called manifestations of a greater evil and they’re called the Taken. As for the evil controlling them, Alan refers to it as the Dark Presence (those who watched the TV series
Lost will know what they’re in for), but any further information would certainly spoil your fun of finding out the mystery for yourself, so I’ll just stop here. In addition to all the trouble from the Taken and the Dark Presence, you’ll also have to deal with vicious crows and possessed objects striking at you from all directions. Fun times.
You may ask yourself: how can I defeat the Darkness? Obviously, your enemies’ greatest weakness is light, and you’ll have to use that to your advantage in every way possible. In order to battle the Taken, you’ll have to use a combination of light (usually this will be your flashlight, which also serves as your way of aiming) and various weapons, including your standard shotgun and revolver and, more efficiently, flares and the flare gun. Lamp posts will become your best friends, since they act as both checkpoints (upon reaching a lamp post, your progress will be saved) and as safe havens where you’ll be able to retreat and escape from the grasp of the Taken.
Where did I put that Stephen King reference?
Horror buffs and fans of Stephen King, rejoice! You’re definitely going to get your fill of Stephen King throughout
Alan Wake. The more obvious influences are Bright Falls, a place which seems to be making allusions to King’s trademark idyllic small towns appearing in his works (let’s not forget David Lynch’s
Twin Peaks as well) and various in-game references such as Alan Wake comparing events that are happening around him to moments out of a Stephen King novel. As a matter of fact, the game itself starts with a quote from Stephen King as Alan Wake brings up the subject of dreams and nightmares.
Where would we be without the coffee thermoses?
In order to spice things up, there are various collectable items to be found during your adventures in
Alan Wake. First and foremost, there are tons of pages from Alan’s latest manuscript scattered throughout the game (about twenty for each episode, give or take). Not only does our tormented writer not remember writing any of it, but each page also gives us some insight about what is going on (and what has yet to happen, in some cases). In order to collect all of the pages and complete the manuscript, you’ll have to complete the game on Nightmare mode (the highest difficulty) since some pages cannot be found in any of the other modes. Then there are the coffee thermoses, which aren’t nearly as fun or rewarding to go after—seriously, why the hell would coffee thermoses be found in creepy forests and dark, abandoned places? Makes no sense and ruins the mood, if you ask me. Last but not least, there are radio shows which keep you updated on what is going on in Bright Falls while you’re off hunting Taken and searching for aforementioned coffee thermoses that would make valuable acquisitions to your collection (and your wife… but mainly coffee thermoses, amirite?) and TVs that broadcast a series entitled
Night Springs complete with a good amount weird episodes similar to the ones in the popular
The Twilight Zone, to which it is an obvious homage.
Hail to the Old Gods of Asgard!
Around now, you’re probably asking yourself what’s so great about
Alan Wake? An obvious answer would be its story, which is incredibly well written (plotholes or not, we’ll probably have to wait for extra episodes or an actual sequel to find an answer to that question) and executed in a brilliant manner, delivering thrills and some noteworthy twists and reveals along the way. Thanks to the impressive writing,
Alan Wake is also filled with a bunch of interesting characters which make the story all the more fun to watch as it uncovers. Unlike many protagonists, Alan Wake actually possesses a really strong and well-shaped personality that is not without flaws—he’s much like you’d imagine a writer of his caliber and style to be. Hell, even secondary characters leave a really strong impression. Worth mentioning are Barry Wheeler, Alan’s friend and literary agent (often used for comedic effect, but very efficiently so), the mysterious and seemingly crazy old lady known as Cynthia Weaver (
Twin Peaks’ Log Lady, anyone?) and FBI Agent Robert Nightingale, who for some reason is determined to capture and arrest Alan by any means necessary.
Some of
Alan Wake’s other strong points include its beautiful visuals (watching the landscapes and mountains in the background during the night make for some really memorable moments), including the appropriate palette of dark colours which make the video game look so original and unique, and the music heard throughout the game. Now I’m not talking about the score or the ambient sounds, both of which are great (except for the car sounds—what the hell?), but rather the series of songs which are heard at the end of each episode. These evoke a really interesting and often varying image of the episode you’ve just completed and I urge you to listen to each and every song, as they are sure to remain stuck in your mind for a good amount of time after.
The graveyard shift can give you cancer!
While
Alan Wake may sport some uncommon gameplay mechanics, it isn't by any means revolutionary in that aspect, so that’s definitely not a reason why you should pick this game up. Why you should play
Alan Wake, however, is due to its interesting and well-written story that boasts a satisfying amount of mystery and weirdness. The lack of variety in combat may lead to some uninspired moments towards the end, but the engaging storyline will most certainly keep you hooked until the very end. On top of that you’ve got eye-popping visuals, a memorable soundtrack and a good deal of intriguing characters to get to know along the way. If you enjoy the work of Stephen King or if you’re into TV shows such as
The X-Files,
Twin Peaks or
Lost, then I highly recommend you check out
Alan Wake. Remember to bring your flashlight, though!